By Christer Kaitila
Written in a casual and pleasant demeanour, the fashion and method of this e-book will take you on an exhilarating experience. Piece through piece, exact examples assist you alongside the way in which by means of supplying real-world video game code required to make an entire 3D online game. every one bankruptcy builds upon the adventure and achievements earned within the final, culminating within the final prize – your video game! should you ever desired to make your individual 3D video game in Flash, then this booklet is for you. This ebook is an ideal advent to 3D video game programming in Adobe Molehill for whole newcomers. you don't need to understand something approximately Stage3D/Molehill or Flash eleven so one can make the most of the examples during this ebook. This booklet assumes that you've programming event in AS3 (Actionscript 3).
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Extra resources for Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Let's assemble all the equipment we need in order to embark on this grand adventure, shall we? Time for action – getting the plugin It is very useful to be running the debug version of Flash 11, so that your trace statements and error messages are displayed during development. Download Flash 11 (content debugger) for your web browser of choice. html On this page, you will be able to install either the Active-X (IE) version or the Plugin (Firefox, and so on) version of the Flash player. This page also has links to an uninstaller if you wish to go back to the old version of Flash, so feel free to have some fun and don't worry about the consequences for now.
It is much more complicated than the process of actually drawing your meshes on screen. During the setup, all your buffers and programs are compiled and sent to the video card. This is done only once. Once set up, Flash can re-draw your meshes in new locations or even multiple times without requiring any further inits. The setup can take a second or two, but once completed all the data is ready and waiting in VRAM, on call to be used over and over again during the game. All this preparation—creating buffers and programs—helps to improve drawing performance because, once defined, it all resides right "on the metal" (it runs from inside your GPU and is no longer dealt with by the CPU).
The Molehill way: Stage3D Games that use Stage3D will bypass all of this handy-but-inefficient CPU-based heavy lifting. Instead of being part of the standard Flash display list, instead of playing nicely with the old fashioned way of doing things, Molehill games have a direct path to the video RAM. Instead of calculating pixels in RAM and then copying these values to the screen when everything is done, Stage3D actually writes directly onto the video RAM in one pass. 3 on both Mac OS-X and Linux.
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide by Christer Kaitila